Academy of Interactive Entertainment
January 2014 - December 2015
- Texturing (hand painted and PBR)
- UV Mapping
- Digital Sculpting
- 3D Animation
- Character Modelling
- Environment Modelling
- Concept Art
- Particle Art
- Level Design
- Engine Work
- Group Management and Coordination
- Strong Understanding of Composition
- High and Low Poly Asset Production
- Autodesk Maya
- After Effects
- Premier Pro
- Marmoset Toolbag 2
- Unreal Engine
- Quixel Suite
Stompy - an arcade-action giant simulator where the goal is to destroy as much as possible! In this project I assumed the role of lead environment artist. This involved the modelling and texturing assets built to work as destructible meshes in the Unreal Engine. I also worked on the lighting, UI design and asset placement within the game engine.
Undisclosed Project - a current project I am doing on the side with playside studios that is planned to be released on tablets and mobile devices late 2016.
2012 - present day
Working part-time for Woolworths Australia, currently positioned in the deli department which involves working stock, cleaning and dealing with customers.
Brendan Bottomley - Second year Art teacher at AIE Melbourne.
Sam Mummery - Second year Art teacher at AIE Melbourne.
Mitchell Cosgrave - First year Art teacher at AIE Melbourne.