Academy of Interactive Entertainment
January 2014 - December 2015


  • Rigging
  • Texturing (hand painted and PBR)
  • UV Mapping
  • Digital Sculpting
  • 3D Animation
  • Character Modelling
  • Environment Modelling
  • Concept Art
  • Particle Art
  • Level Design
  • Lighting
  • Engine Work
  • Group Management and Coordination
  • Strong Understanding of Composition
  • High and Low Poly Asset Production

Skill Set:

  • Autodesk Maya
  • Zbrush
  • Photoshop
  • After Effects
  • Premier Pro
  • Flash
  • Marmoset Toolbag 2
  • Unreal Engine
  • Unity
  • Quixel Suite
  • Xnormal

Software Proficiency:


Stompy - an arcade-action giant simulator where the goal is to destroy as much as possible! In this project I assumed the role of lead environment artist. This involved the  modelling and texturing assets built to work as destructible meshes in the Unreal Engine. I also worked on the lighting, UI design and asset placement within the game engine.

Undisclosed Project - a current project I am doing on the side with playside studios that is planned to be released on tablets and mobile devices late 2016.



Woolworths -
2012 - present day
Working part-time for Woolworths Australia, currently positioned in the deli department which involves working stock, cleaning and dealing with customers.

Work Experience:


Brendan Bottomley - Second year Art teacher at AIE Melbourne. 

Sam Mummery - Second year Art teacher at AIE Melbourne.

Mitchell Cosgrave - First year Art teacher at AIE Melbourne.